Valorant Update 7.09 Patch Notes (Epiose 7 Act 3): Release Date, PBE Notes, New Agent Iso And Agent Updates, Bug Fixes And More

valorant 7.09 patch notes

With Act 2 coming to an end, players are getting ready for the final Act of Episode 7  and can expect Valorante update 7.09 to bring a number of changes to the game and a new Battle Pass.

The new update comes in the final two months of 2023 and will round up a great year.

So here’s what we know about the 7.09 update in Valorant.

Valorant Update 7.09 Release Date

We’re expecting this next update to be released on the 31st of October 2023.

Valorant Episode 7 Act 3 Battle Pass

New Valorant Episode 7 Act 3 Agent ‘Iso’ (Agent 24)

Iso is the latest agent added to Valorant and is a Duelist.


  • E – Double Tap
    • Start a focus timerOnce completed, enter a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield which absorbs one instance of damage from any source.
  • Q – Undercut
    • Throw a molecular bolt that can pass through walls and other solid objects to catch enemies behind obstacles. When the bolt touches a player, the FRAGILE status will be applied to them.
  • C – Contingency
    • Assemble prismatic energy that can be fired as an indestructible wall of energy that blocks bullets. (Shield Wall)
  • X (Ultimate) – Kill Contract
    • EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.

Valorant Update 7.09 Patch Notes

Details are provided courtesy of the latest PBE.


  • Trapwire (C)

    • Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.

    • After concussing an enemy or an enemy in the trap was killed, the Trapwire (C) no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.

    • Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds.

These changes to Skye and Fade are meant to add more strategic depth to the placement of Cypher’s Trapwire.


  • Trailblazer (Q)

    • Adjusted Trailblazer’s collision so that it goes under Trapwires placed at mid-height. This won’t affect the hitboxes for weapon damage.


  • Prowler (C)

    • Adjusted Prowler (C) collision so that they go over Trapwires placed at foot height and under Trapwires placed at head height. This won’t affect the hitboxes for weapon damage.


Raze will have to be more precise with her Paint Shells (E) in order to deal damage to enemies, including destroying enemy traps. Additionally, Raze will need to be more intentional in picking between using the Blast Pack (Q) for mobility or damage.

  • Paint Shells (E)

    • Primary grenade explosion radius 6m >>> 5.5m.

    • Secondary grenades explosion radius 6m >>> 5.25m.

    • Primary grenade explosion minimum damage 15 >>> 1.

    • Secondary grenades explosion minimum damage 15 >>> 1.

    • Damage multiplier to enemy utility 250% >>> 100%.

  • Blast Pack (Q)

    • Satchel doesn’t deal damage until fully armed.

    • Satchel arm time increased 0.5 seconds >>> 1.5.



With the changes below, we’re sharpening the Judge’s identity as a hunker-down style shotgun by reducing some of its effectiveness while moving. With the reduced mag size, we’re hoping to create more opportunities for enemies to catch a person reloading their Judge as well as nudge the person with the Judge to be more efficient in order to get multi-kills.

  • Reduced max mag size from 7 >>> 5

  • Increased Jumping spread from 1.25 >>> 2.25

  • Increased Running spread from .10 >>> .75


  • Updated the icons that appear in the Friends List when friends are playing other Riot Games.

    • We now detect people in Riot Mobile and TFT, and display unique icons for people playing these games.

      • People who are online in Riot Mobile have a “gray dot” Player Card Image.

    • The failsafe “Unknown Product” icon is now a red Riot fist instead of the gray dot.

    • Updated the icons shown for people in LoL, LoR and WildRift.


  • Premier Practice

    • There will be windows of time where you can queue for practice on select non-match days, check your calendars for the schedule! These matches will follow Premier match structure, but will not affect your Premier Score.

  • Enrollment Updates

    • Teams created before or during the new ‘Team Creation Window’ will now be able to recruit members and participate in Premier at any point during the Stage!

  • Timeouts

    • Every match, teams will have one timeout per side and an additional time out in Overtime.

  • Premier Crests

    • Crests will now reflect your team’s performance and evolve over the entire stage.

  • Playoff Qualification Threshold

    • We’re lowering the qualification threshold in this stage to 600 points. We recognize that during this busy time of the year, it can be harder to schedule your team’s matches so we wanted to make it more forgiving if you have to miss a week.

  • Matchmaking

    • We’ve made some slight adjustments to find you fairer matches during the weekly matches.

  • Zones

    • Some regions can’t support the same number of divisions, so we’ve made adjustments to certain zones to support generally healthier queue times and improved match fairness.


Gameplay Systems

  • Fixed a rare issue where detaching from a rope would cause a footstep noise.


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