Valorant’s getting another update today, shortly after its previous mini-patch.
This update will be more significant than the last one, with a big emphasis on updating the map ‘Pearl’.
Here are the patch notes for Update 6.11 for Valorant.
Update 6.11 Release Date
The next patch will release on the 6th of June 2023 – as confirmed by Valorant’s official social channels.
Valorant Update 6.11 Patch Notes
Changes come via the official Valorant PBE subreddit.
General Updates
- Nightmarket Returns!
- Cleaned up some of the code related to the trajectory of grenade-like projectiles (such as Sova’s Shock Bolt [Q] and Recon Bolt [E], and Brimstone’s Incendiary [Q]). There should be no net difference, but if we ended up missing anything, let us know!
- Upgraded the sound-generation engine in the game. This covers ALL sound except for voice chat and the teaser videos in the Collection. Again, if we’ve done our job right, you should notice nothing different, but please let us know if you see (hear!) anything unexpected.
Agent Updates
Breach
- Rolling Thunder (X)
- Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
Chamber
- Trademark (C)
- Disabled Range Increased from 4000 to 5000, and Arm Speed Reduced from 4s to 2s
- Rendezvous (E)
- Can now be instantly equipped out of a teleport.
- Tour De Force (X)
- The fire Rate has increased by 15%
Viper
- Reduced regeneration per second from 5% to 3.3%
- The time to regenerate to max fuel once empty has been increased from 20s to 30s
Misc
- When hit by Concussing abilities, Yoru’s Fakeout (C) can now be visually affected.
- The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.
- Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy position.
- We’ve cleaned up some of the code related to the trajectory of grenade-like projectiles (such as Sova’s Shock Bolt [Q] and Recon Bolt [E], and Brimstone’s Incendiary [Q]).
Weapon Updates
Frenzy
- Minimum spread has increased from .45 to .65
- The spread curve has been adjusted for the maximum spread to reach 5 bullets instead of 6.
- Recoil Pitch has also been adjusted for the max recoil of the frenzy to be reached with 5 bullets instead of 6. The recoil is lowered.
Shorty
- Price Increased from $150 -> $300
- Reserve ammo reduced from 10 -> 6
- Damage at no fall-off adjusted from 12 -> 11
- First step fall off damage decreased from 8 -> 6
Phantom
- Phantom Reserve ammo adjusted from 90 >>> 60
Vandal
- Vandal Reserve ammo adjusted from 75 >>> 50
Misc
- Weapon Accuracy on Ascenders / Ziplines (Ropes)
- Min spread on ropes increased to 65% of the walking spread
- Rifles from .8 >>> 1.3
- Classic from .35 >>> .55
- Frenzy from .35 >>> .52
- Ghost from .35 >>> .6
- Sheriff from .35 >>> .78
- SMGs from .3 >>> .65
- Snipers & Shotguns unchanged
- Walking and running spread on ropes increased to match the walking and running spread on ground.
- Min spread on ropes increased to 65% of the walking spread
Error Power
Error Power (also known as Center Biasing for us) is a tool utilised to reward accuracy by biasing shots toward the center of the crosshair.
Valorant has made the adjustment to significantly reduce center biasing while in any movement states besides walking or stationary. As a result, guns will be less accurate when fired while moving as shots will have a higher chance to be further from the center of the crosshair.
Map Updates
Pearl
- Adjusted the B Ramp Screen and removed the attacker cubby
- The Screen on B Ramp was providing a lot of mixup pressure and had proven hard to deal with on retakes. We’ve made the Screen shorter and replaced the ramp with a jump up. This should make the position more committal and more predictable to deal with.
- We’ve also removed the attacker Ramp cubby as well. This reduces the number of positions to hold the long plant from and makes this space more vulnerable to flanks.
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- Adjusted B Site Screen
- We’re adjusting B Site Screen to give more options to defenders. We’ve extended the screen to create a larger pocket to play from, added a non-pennable section, added a stack of crates to give defenders a new mixup option and moved everything closer to B Ramp to allow more utility to fit there (Smokes, Sage Wall, etc).
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- Added a new cubby in B Hall
- The new cubby gives defenders another position to play from. This provides extra space for defenders to reposition against incoming utility, and it creates new angles to contest B Link or the common Long plant spot.
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- Widened the pillar on B Site
- Adjusted the size of the B Site Pillar to give you a little bit more room to work with. This should also reduce the likelihood of getting spammed.
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Gameplay System Updates
- Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.
Bug Fixes
AGENTS
- Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state
- Fixed Omen’s Shrouded Step (C) to not be interrupted if you’re Suppressed before teleporting.
- Fixed an issue where when Sage rotated her Barrier Orb (C) 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.
GAMEPLAY SYSTEMS
- Fixed Ability HUD overlapping in the Shooting Range when switching Agents.
- Fixed Kill Feed being out of order when one shot kills multiple players.
SOCIAL
- Fixed a bug where party groups in your friends list would sometimes be put in the wrong section. They’ll now always appear in the online section.
- Fixed a bug where push-to-talk wasn’t working when the Buy screen was open. Now you can talk while you shop.
New Skins
- New Bundle: NO LIMITS