League’s second-ranked split is underway and as we approach Worlds, League are frantically adjusting the game to get it ready in time with the next LoL update 13.17.
Update 13.16 saw a number of buffs to key champions while nerfing a few dominant ones across the rift.
This patch aims to buff struggling champions and tap down some of the stronger ones, whilst adding more
Here’s what you need to know about update 13.17 in League of Legends.
LoL Update 13.17 Release Date
The next League of Legends update, update 13.17, will arrive on the 30th of August 2023.
Previous Patch Overview
LoL Update 13.17 Champion Changes
Here are the Champion changes coming in the next update (information comes courtesy of the latest PBE update)
Buffs
- Elise
- AA Damage
- 10/20/30/40 (+20% AP)>12/22/32/42 (+20% AP)
- AA Healing
- 4/6/8/10 (+8% AP)>6/8/10/12 (+8% AP)
- E
- Stun Duration
- 1.6/1.7/1.8/1.9/2s>1.6/1.8/2/2.2/2.4s
- Stun Duration
- AA Damage
- Gnar
- Mega Q Base Damage
- 25-205>45-225
- Mega W Base Damage
- 25-145>35-155
- Mega Q Base Damage
- Lux
- Mana Regen
- 8>7
- Passive
- Damage
- 20-190 (+20% AP)>30-200 (+25% AP)
- Damage
- Q
- Cooldown
- 11s at all ranks>11/10.5/10/9.5/9s (Ranks 1-5)
- Cooldown
- E
- Damage
-
- 70-270 (+80% AP)>65-265 (+80% AP)
-
- Damage
- Mana Regen
- Orianna
- Health Growth
- 105>110
- W
- Damage
- 60/105/150/195/2540 (+70% AP)>70/120/170/220/270
- Damage
- Health Growth
- Samira
- Health
- 600>630
- Health
- Twisted Fate
- Q
- AP Ratio
- 80%>90%
- AP Ratio
- Q
- Tryndamere
- Attack Range
- 125>175
- Attack Range
- Vex
- Q
- Damage
- 60/105/150/195/240 (+70% AP)>70/115/160/205/250 (+70% AP)
- Damage
- W
- Cooldown
- 20/18/16/14/12>16/15/14/13/12
- Cooldown
- R
- Ping now mentions any enemies that are in range of it
- Q
- Zoe
- HP regen
- 6.5>7.5
- E
- Sleep Duration
- 2.25s>2.5s
- Magic Resistance Reduction
- 20/22.5/25/27.5/30%>30%
- Sleep Duration
- HP regen
Nerfs
- Kindred
- Base Health
- 650>635
- Passive CD
- 25-10 based on level>30-15 based on level
- NEW
- Packmates take 100% bonus damage from champion melee attacks
- Q2 Heal
- 45/65/85/105/125 + 40%bAD>45/60/75/90/105+40%bAD
- Q2 Min Damage
- 35/50/65/80/95+70%bAD>30/45/60/75/90+40%bAD
- Q2 Max Damage
- 70/100/130/160/190+140%bAD>60/90/100/130/180+140%bAD
- E
- First Hit Ratio
- 60%bAD>50%bAD
- Second Hit Ratio
- 90bAD>80%bAD
- First Hit Ratio
- Base Health
- Kha’Zix
- Q
- AD ratio
- 1.15>1.1
- AD ratio
- Q
- Kayn
- W
- AD RAtio
- 1.3>1.1
- AD RAtio
- W
- Xerath
- Base Mana Regen
- 8>6.85
- Passive Unit Kill CD Restore
- 2s>2.5s
- W
- Mana cost
- 70-110>80-120
- Mana cost
- Base Mana Regen
Changes
- Aatrox
- Passive and W now deal Magic Damage
- Akshan
- Health Growth
- 104>107
- Armor Growth
- 4.2>4.7
- Attack Damage Growth
- 3.5>3
- Health Growth
- Blitzcrank
- Base health
- Increased from 633 to 650
- Base MR
- Increased from 28 to 32
- Base Attack Speed
- Reduced from .65 to .625
- Attack speed ratio
- Reduced from .7 to .625
- W
- Mana cost
- Reduced from 85 to 75
- Attack speed
- Reduced from 30/43/56/69/82>30/40/50/60/70
- On-hit Bonus Magic Damage removed
- Mana cost
- E
- Mana cost
- Reduced from 40 to 25
- AD ratio
- Bonus monster and minion damage removed
- Mana cost
- R
- Passive now deals an additional 2% max mana damage
- Base health
- Hecarim
- Mana
- 277+60>280+40
- Mana regen
- 6.6+.6>7+.8
- Q
- Cost
- 30>28-20
- Cost
- W
- Cost
- 50-90>50-70
- Omnivamp
- 25+2% per 100 bonus AD>20%, no scaling
- Cost
- Mana
- Quinn
- Health Growth
- 99>107
- Q
- Damage
- 20-120>20-100
- Damage
- E
- Damage
- 40-160>40-140
- Damage
- Health Growth
- Vi
- Passive Shield
- 10% max HP>12% max HP
- Passive Cooldown refund
- 3>4 sc onds
- E
- Cooldown
- 14-8>12-8
- Cooldown
- R
- Damage
- 150-500 + 1.1 bonus AD>150-400 +0.9 bonus AD
- Damage
- Passive Shield
- Xin Zhao
- Passive Heal
- 6-74 + 10% total AD>3/3.5/4% max HP (level 1/6/11)
- Base Heal is always higher. 1 HP per long sword>5 HP per ruby crystal)
- Passive Heal
Item And System Changes
Here are the Item and System changes coming in the next update.
Buffs
- Immortal Shieldblow
- Lifeline
- 215>500>290-500
- Lifeline
- Goredrinker
- Build Path
- Caulfield’s Warhammer>Phage
- Health
- 300>400
- Build Path
- Stridebreaker
- Health
- 300>375
- Health
Nerfs
- Bloodthirster
- Health Threshold
- 50%>70%
- Health Threshold
- Evenshroud
- Damage amp
- 10%>7%
- Damage amp
- Future’s Market
- Debt Limit
- 145+5/min>100 + 8/min
- Debt Limit
- Statikk Shiv
- PVP Damage
- 100-180 + 30% AP> 100-180 +15% AP
- PVP Damage
Changes
- Catchup XP Rounding
- Jungle catchup XP level difference
- Always rounds up>rounds normally
- Dragon
- Now displays a patience bar; AI updated to be more consistent with other jungle monsters
- Duskblade
- No longer invulnerable to damage while untargetable
- Spear of Shojin
- BF Sword>Pickaxe
- Health
- 350>500
- Attack Damage
- 65-60
- Dragonforce
- 8+8% bonus AD>16+4% bonus AD (Buffed until 200 bonus AD)
- Jungle changes
- Epic monster damage reduction reduced from 20% to 5%
- Damage against pets and champs changed from 20 – 160 (1 – 18) to 40 – 100 (6 – 18)
- Slow duration (champions) reduced from 2 seconds to 1.5
- Gustwalker MS reduced from 45% to 35%
- Mosstomper tenacity and slow resist reduced from 20% to 10%
- Mosstomper shield changed from 60 – 281 to (1 – 18) to 120 – 220 (8 – 18)
LoL Update 13.17 Bug Fixes & QoL Changes
- New ability icons for:
- Jarvan
- Janna
- Varus
- Graves
- Orianna
- Nami
LoL Update 13.17 New Skins
Here are the new skins coming in the next update.
Cosmic Skins
- Cosmic Paladin Nunu
- Cosmic Paladin Sion
- Cosmic Paladin Nautilus
- Dark Cosmic Erasure Jhin Chroma
- Cosmic Matriarch Bel’Veth