LoL Update 13.14 Patch Notes: Release Date, New Naafiri Champion, New Arena Mode, Champion Buffs And Nerfs, Item Changes, New Skins, Bug Fixes And Everything You Need To Know

As we reach summer, we’re getting closer to the end of split one in ranked League of Legends 2023; now a new patch is arriving for the popular MOBA.

Update 13.13 saw a number of champions nerfed, while also bringing in some item changes; we also saw new Elderwood and Star Guardian skins.

In this next update, we’ll see a new League of Legends mode called ‘Arena’, new Tournament Edition skins and a new champion in Naafiri.

Here’s what you need to know about update 13.13 in League of Legends.

Release Date

The next League of Legends update, update 13.14, will arrive on ther 19th of July 2023.

Champion Changes

All changes come courtesy of the latest PBE.

New Champion

  • Naafiri
    • Read all about here.

Buffs

  • Aatrox
    • Q Base Damage
      • 10-90>10-70
    • Total AD Ratio
      • 60-80%>60-80%>100% (101+ Total AD is a buff)
  • Diana
    • W Shield Strength
      • 40/55/70/85/100 (+25% AP)(+9% bHP)>45/60/75/90/105 (+30% AP)(+9% bHP)
    • W Damage Per Orb
      • 18/30/42/54/66 (+15% AP)>18/30/42/54/66 (+18% AP)
    • E
      • AP Ratio
        • 50/70/90/110/130 (+50%)>50/70/90/110/130 (+60%)
  •  Lissandra
    • Passive
      • No longer stops at final frames before detonation
      • Follows enemies into brush if they were being chased
      • Thralls are revealed to enemies through fog of war
    • Q
      • Now slows all enemies hit rather than just the first
      • Ice Shard Missle casts from position post cast rather than pre cast
    • R
      • Heal amount
        • 90/140/190 (+25% AP)[Increased by 0-100% based on missing health]>>>100/150/200 (+55% AP)[Increased by 0-100% based on missing health (Maximum value at 30% HP)]
      • AoE Damage/Slow Update Cadence
        • 4/s>16s
      • Logic updated slightly around stopping dashes
  • Shaco (AD)
    • Q
      • Bonus Damage
        • 25/35/45/55/65 (+50% bonusAD)>25/35/45/55/65 (+60% bonus AD)
      • Backstab Bonus Crit
        • 40%>55%
    • R
      • Bug fix, properly propagates Prowler’s Claw passive to clone
  • Shyvana
    • Q
      • Ratio
        • 20/35/50/65/80% TAD>20/40/60/80/100% TAD
      • [NEW]
        • Next 2 attacks have 40/45/50/55/60% increased attack speed
      • Cooldown
        • 7/6.5/6/5.5/5>8/7.5/7/6.5/6
  • Volibear
    • Passive
      • AP Ratio
        • 40%>50%
    • W
      • Missing HP Heal
        • 8-16%>8-20%
  • Xerath
    • Mana
      • 459>400
    • Passive
      • Cooldown
        • 12>16
      • Cooldown Reduced by 2s on unit kill and proc’s on structures
    • R
      • Recasts
        • 3-5>4-6
      • Damage
        • 200-300 (45% AP)>180-280 (+40% AP)
      • Bonus Damage per Champion hit
        • 20/25/30 (+5% AP)
  • Zyra
    • Plant Damage taken from AoE spells
      • 4>3
    • Plant Damage taken from ranged autos
      • 4>5
    • Plant Damage to Monsters
      • 150% to non-epic monsters<40-100 bonus magic damage (scaling with level) to all monsters
    • W
      • Seeds on first rankup
        • 1>2
    • E
      • No longer locks out flash during the cast
    • R
      • Cast Paradigm
        • Wall to position>Casts at max range
    • Missile Damage Update Cadence
      • 4/s>16s

Nerfs

  • Hecarim
    • W
      • Bonus Resistances
        • 10-30
  • Jax
    • E
      • Cooldown
        • 14-8>15-9
    • R
      • Mana Cost
        • 50>100
    • Karthus
      • Q
        • Damage
          • 45/62.5/90/97.5/115 (Doubled when isolated)>43/61/79/97/115 Doubled when isolated
        • Monster Mod
          • 95%>100%
    • Kindred
      • Health
        • 580>610
      • Armor
        • 29>2
      • Q
        • Cooldown
          • 8>9
        • Base Damage
          • 50-150>40-140
    • Milio
      • Passive
        • Burn Damage
          • 25-80>15-50
      • E
        • Move Speed
          • 15-25%>12-20%
    • Rell
      • Armor
        • 39>36
      • Passive Steal
        • 3%>2% (Max 15%>10%)
    • Rengar
      • Q
        • Crit Conversion
          • 95%>75%
        •  Base Health Regen
          • 7>6
    • Rek’Sai
      • E
        • Damage
          • 55-75+85% Bonus AD>5-25+70% Total AD
      • W
        • Damage
          • 55-115>50-110

Changes

  • Yorick
    • Bug fixes for lifesteal interactions

Item And System Changes

Buffs

  • Axiom Arc
    • Ultimate Cooldown Refund
      • 20% Total>5%+40% Lethality Total
  • Prowler’s Claw
    • Lethality
      • 15>18
  • Randuin’s Omen
    • Crit Reduction
      • 20%>25%
  • Spear of Shojin
    • Cost
      • 3400>3300
    • HP
      • 300>350
  • Spirit Visage
    • Magic Resistance
      • 50>60
    • Sterak’s Gage
      • Cost
        • 3100>3000
    • HP
      • 400>450

Nerfs

  • Galeforce
    • Cooldown
      • 90 seconds>120 seconds

Changes

  • Blue Buff
    • Ability Haste
      • 10>5/10/15/20 at level 1/6/11/16
  • Ghost
    • Duration
      • 10 seconds>14 seconds
      • Extension on takedown removed
  • Infinity Edge
    • Attack Damage
      • 70>65
    • Crit Damage
      • 35%>45%
  • Red Buff
    • Burn over 3 seconds
      • 10-78 (linear scaling)>10 level 1-5, then +5 per level (75 at level 18)
    • Melee slow
      • 10/15/20% (level 1/6/11)>5/10/15/20 (level 1/6/11/16)
    • Statikk Shiv
      • Electroshock Damage
        • 250-450>250-350 (25/lvl starting at level 7, then 12.5 starting at level 11>10/lvl starting at level 9)
    • Trinity Force
      • Attack Speed
        • 35%>33%
      • Threefold Strikes AD
        • 4%, 5 stacks>6%, 3 stacks

Bug Fixes & QoL Changes

  • TBC

Arena

  • Step 1: Queue Up – You can queue for Arena solo or with a duo comrade.
  • Step 2: Pick/Ban – Everyone gets a ban, and then you move into a Blind-style pick where you cannot see your enemies picks. You can face mirror matchups, but you can’t double up on your team. Also there are no Runes or Summoner Spells! (More on this later.)
  • Step 3: Fight! – There are multiple rounds in each match of Arena, and each round has a buy and combat phase. In buy phases you either get to choose an Augment, or you get gold to buy items. You then enter the combat phase and fight your opponent. In each combat phase you fight 2v2—if you win, you retain your overall team health, if you lose, you lose some health. The last team standing wins! Easy, right? Wrong! There are also some surprise Cameos from the Soul Fighters who want to shake things up a bit. So watch out for errant Lux lasers and Shaco nonsense, because winning isn’t always as easy as it seems. Place in the top two teams and you’ll start climbing the Ranked ladder from Wood to Gladiator.
  • Step 4: Run It Back – After your team is eliminated you can immediately leave and queue up again for retribution! But of course you won’t lose, you’re here to win the whole dang thing! So fight it out to the end, claim victory, and then keep that win streak going, baby!

Read all about Arena here.

New Skins

New Mythic Shop Skins

  • Valiant Sword Riven
  • Lunar Beast Rora
  • Star Guardian Soraka
  • Nightbringer Lee Sin

Tournament Edition Skins

  • Prestige Soul Fighter Pyke
  • Soul Fighter Pyke
  • Soul Fighter Lux
  • Soul Fighter Sett
  • Soul Fighter Samira
  • Soul Fighter Naafiri

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The splash art also displays Kai’Sa, Gwen, Viego and Jhin, which may come at a later date.

Star Guardian Skins

  • Star Guardian Senna

 

 

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